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Randy Manning (Rank 47)      Callsign: Fade
Gender: Male       Height: 3'0"       Age: 27
Appearance: A big, gray-colored bag with plugs, terminal connections, and sturdy canvas loops for carrying. Randy himself is a horrible wreck of a survivor, missing every limb and a large chunk of his head. His body is ghastly white, nearly hairless, and covered in surgical scars. Part of his chest is sunken in and his one remaining eye is milky and clouded over. He sports both a colostomy and urine bag, in addition to some other life support devices. He tends to stay within the modified cockpit of his mech, but for special occasions he will don an older, likewise heavily modified Mobile Infantry suit.
Attributes
Power: 0Intelligence: 2
Agility: 5Perception: 5
Appeal: 1Grandeur: 4

Perks and Skills:
  • The Fucking Audacity: +2 to rolls to resist Intimidation
  • Man Too-Stubborn To Die: POW counts as (OOOO) for resisting the Dead state.
Survival +2, Computer Software +2, Forgery +2, Intimidation +2, Dance +2, Literature +2
Portrait

Background:
      Born and raised in Melbourne, Australia. Once an aspiring computer software engineer, the wrong CO employee took an interest in his medical records, and he was ultimately bagged and vanned for extreme testing. He ended up as a terrible cybernetic experiment due to his body's tendency to reject larger implants. One of his captors eventually took pity on the man and threw him out in the garbage. Randy was able to seek help with Crawford Tech and find a sponsor who provided the means for him to survive. He piloted a basic mech for some time, and after proving himself, was provided a mortgaged mech of his own. Even with sponsor help he is largely in debt, partly as a result of the many complications that come with being a near-vegetable. He has a college-aged physical aid on hire named Keith, who is paid generously for helping Randy with basic tasks. His only source of enjoyment in life is piloting his mech, which tempers his desire to seek revenge on CO. Given enough resources and opportunity he is inclined go out with a bang.
Last Dance
Points: 27 CR                   Weight: 19 tons

Strength: 4        Dodge Rating: 7
Speed: 3           Armor Rating: 3+
Control: 0           Initiative: 10

NRB01-head
○○ (2)

2+ armor,
NRB01-chassis
○○○○○ (5)

STR +3, SPD +1,

NRB01-arms
○○○○ (4)

STR +1,

NRB01-T
○○○ (3)

SPD +2,

Operates until total destruction
Equipment:
MG57 (Primary): R25, AP1,
2x attacks  [2d6+3]
HeavyFlamethrower (Secondary): R20, AP1,
Enemy hit has -1AR on their turn. Half range (10) to hit up to two more adjacent foes,  [2d6+5]

Upgrades: Armor(Head), HardenedCockpit, ForearmShield1,

Appearance: A largely NRB-01 mech, 'Last Dance' is dark gray in color, the optics a similar unlit gray shade. His insignia is a stylized silhouette of two figures locked into a dance.

Combat:
Held AR: 2d6+3, Shoulder AR: 2d6+1, Missile AR: 3d6+0

Slowly advances while blasting away with his MG57. If an enemy gets close enough will also make use of his flamethrower. Is all-too willing to get mixed into combat, despite his mech going down being a death sentence for Randy.


Other: Has a stripped down BETA Mobile Infantry suit. Lacks much of the stock armor or a Jump-Pack, though it sports some enhancements to the life support system, an internal leather harness with straps, and special connection ports. Also has a truck to carry it around with. And a Breacher, because Breacher.