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Ruth Calloway (Rank 1) Callsign: Death Gender: Female Height: 5'7" Age: Unknown Appearance: Ruth cuts an imposing figure, making up for her otherwise average height with sheer aura. She resembles a zombie more than the living- her pallid skin marked with an array of surgical scars. She wears her hair in a short, black bob and her cybernetic eyes are simply red plain orbs. More often than not she wears a close-fitting pilot bodysuit, also black. |
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Perks and Skills:
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Background: Ruth "Death" Calloway, the top-ranked, ostensibly independant pilot on MechList, is a living legend in the mercenary world. A grizzled veteran who has seemingly been there from the beginning, she has become synonymous with precision and brutality. A prized asset of Crawford Tech, Ruth often benefits from corp assistance during missions, and naturally avoids taking any action that would hinder her totally-not-employers. Her state-of-the-art mech has a value comparable to many entire mercenary wings. Known for her methodical approach to combat, "Death" earned her callsign through her tendency to disable enemy mechs piece by piece, prolonging their final moments. No one has had the cajones to pry the callsign from her and won't any time soon. Her cybernetic enhancements, bleeding edge prototypes, have only sharpened her already formidible skills. With a confirmed kill count that reads like a small phone book, Ruth's presence on a battlefield is enough to make even hardened mercenaries turn tail. | ||||||||
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Configuration 2 Points: 118 CR Weight: 18 tons Speed: 6 Armor Rating: 4+ Control: 6 Initiative: 12 |
○○○ (3) SPD +1, CNTRL +2, Movement AR penalty reduced by 1 |
○○○○○○ (6) STR +3, SPD +2, CNTRL +1, Missile DR +2, Jump-Pack min. SPD is 3 |
○○○○○ (5) STR +1, SPD +1, CNTRL +1, |
○○○○ (4) SPD +2, CNTRL +2, |
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Equipment: RuthSword (Primary): R1, AP3, Shots: 4, 2x attacks, DAMx2, reduces hit armor by 1 (max once). [2d6+9] RuthSword (Secondary): R1, AP3, Shots: 4, 2x attacks, DAMx2, reduces hit armor by 1 (max once). [2d6+9] Built-InBeicoLanjie (Shoulder): Incoming Missile destroyed on D6 5+ Built-InBeicoLanjie (Shoulder): Incoming Missile destroyed on D6 5+ CTGrenadeLauncher (Shoulder): R20, AP0, Shots: 4, 2x attacks, Choose which shots are Shaped Charge, Frag, and Smoke [2d6+7] RuthCannon (Extra): R30, AP1, 2x attacks, DAMx2, requires 2H or 3STR [2d6+9] 4x IncendiaryMissile: R15+, AP1, 3x3 blast, struck targets have -1DR and -1AR for 1d3 turns [3d6+6] Upgrades: Armor(Head), Armor(Chassis), Armor(Arms), Armor(Legs), Software(Head), Software(Chassis), Software(Legs), HardenedCockpit, SlatArmor, ATM, Boosters, Overchargers, |
Appearance: Model two is covered in large sheets of matte black nano-composite plates, the beveled edges and cracks revealing a blistering amount of tubes and wires underneath. Optics and lights are a deep, dark blue, the only indication of the machine's Prime affiliation. Combat: Held AR: 2d6+9, Shoulder AR: 2d6+7, Missile AR: 3d6+6 With model two, Ruth will simply charge in to combat as soon as possible, blasting away with her missiles and battle cannon. She normally takes two rounds of smoke grenades, and two shaped charge, to help close in. Once close enough she makes deadly use of her two custom Plasma Cutter, taking Called Shots at weak components for her own amusement. |
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