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Viktor Sokolov (Rank 8) Callsign: Duke Gender: Male Height: 6'3" Age: 43 Appearance: Viktor is a tall, well-built man with a rugged appearance marked by a short, slightly rough beard and close-cropped hair, both beginning to gray. He typically wears a durable, weathered flight jacket with various patches and insignia, over a conventional pilot bodysuit. |
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Perks and Skills:
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Background: Viktor "Duke" Sokolov, once a promising major in the Russian Empire, was destined for greatness under the shadow of his powerful family. The younger brother of a high-ranking minister, he was expected to follow orders without question. When faced with an order to deploy devastating gas weapons on a populated area he refused. Marked as a disgrace in the eyes of the Empire, he was given a forced retirement and exiled. Though cast out from power, Viktor's integrity and moral compass earned him the respect and admiration of the people. He now navigates the treacherous world of freelance piloting, still serving the empire as able, but with his honor intact. He is frequently employed by NRB, who value his skill and reputation. Viktor stands as a relic of a bygone era- a man born a millennium too late, determined to live by the code of a true warrior. | ||||||||
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Ironclad Points: 60 CR Weight: 30 tons Speed: 3 Armor Rating: 2+ Control: 1 Initiative: 8 |
○○○○ (4) 2+ armor, |
○○○○○○○ (7) STR +4, Requires NRB treads or Quad/Hexa legs |
○○○○○ (5) STR +1, |
○○○○○ (5) SPD +3, CNTRL +1, May carry NRB03-chassis & difficult terrain is -1 SPD |
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Equipment: Autocannon (Primary): R30, AP2, [2d6+3] CombatShield (Secondary): R1, AP0, 2 wounds and 4+ armor, may take torso/arm hits at will. AP0 melee weapon. [2d6+3] Autocannon (Shoulder Primary): R30, AP2, [2d6+2] AssaultShotgun (Shoulder Secondary): R20, AP1, Shots: 12, 2x attacks & flat roll of 2- jams for 1d3 turns [2d6+3] Chainknife (Extra): R1, AP3, [2d6+3] Upgrades: Armor(Head), Armor(Chassis), Armor(Arms), Armor(Legs), Overchargers, |
Appearance: Mostly NRB, so beefy. Covered in medium-gray paint, with the occasional dark blue accents. Optics are a white color. Combat: Held AR: 2d6+3, Shoulder AR: 2d6+2, Missile AR: 3d6+1 |
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